IMPROVING STUDENTS’ SPEAKING SKILLS THROUGH COMMUNICATIVE LANGUAGE GAME AT SMPN 2 BUA PONRANG

Rumpak, Herlisa (2022) IMPROVING STUDENTS’ SPEAKING SKILLS THROUGH COMMUNICATIVE LANGUAGE GAME AT SMPN 2 BUA PONRANG. Other thesis, Institut Agama Islam Negeri (IAIN) Palopo.

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Abstract

ABSTRACT
Herlisa Rumpak, 2022,“Improving Students’ Speaking SkillsThrough
Communicative Language Game at SMPN 2 Bua
Ponrang”. A thesis English study program educational
department in the state Islamic Institute of (IAIN)Palopo.
Supervised bythe consultant (1) Madehang and consultant
(2) Magfirah Thayyib.
The research about improving students’ speaking skillsthrough
communicative language game at SMPN 2 Bua Porang.The research question of
this research was ” How can a communicative language game be implemented to
improve the learning process of speaking English in class at SMPN 2 Bua
ponrang?”. The objective of the researcher is aimed at improving the students’
speaking skills of grade students of SMPN 2 Bua Ponrang by applying
communicative language game. This research used classroom action research
(CAR). The subject of the research was students in junior high school at SMPN 2
Bua Ponrang which consisted of 10 students.Planning, action, observation, and
reflection were the fourth steps in each of the research's four cycles, which were
numbered cycle I, cycle II, cycle III, and cycle IV. According to the study's findings,
communicative language games are a good way to help SMPN 2 Bua Ponrang grade
children improve their speaking skills.Cycle I= 24,2 points; the researcher explained
the content being taught, however, some students paid more attention to their
activities than to what the researcher stated. Cycle II received 47,4 out of 100 points
due to insufficient time spent discussing the content so that it was clear when
guessing games were to begin. Cycle III=56,3 score. The students are split up into
different groups and engage in guessing games. However, some pupils are less
engaged than others.Cycle IV= 92 score, In The implementation of cycle IV
students’ have begun to understand and are familiar with the use of communication
games used by the researcher.
Keywords: Speaking skills, communicative language game, guessing games

Item Type: Thesis (Other)
Subjects: 400 Ilmu Bahasa, Kebahasaan > 420 Bahasa Inggris
Divisions: Fakultas Tarbiyah dan Ilmu Keguruan > Program Studi S-1 Pendidikan Bahasa Inggris
Depositing User: Harding Sulu
Date Deposited: 12 Jan 2023 00:15
Last Modified: 12 Jan 2023 00:15
URI: http://repository.iainpalopo.ac.id/id/eprint/5073

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