TEACHING VOCABULARY BY USING SHOP TRAVELLING GAME AT THE FIFTH GRADE OF ELEMENTARY SCHOOL 20 CIMPU

Syam, Misra (2013) TEACHING VOCABULARY BY USING SHOP TRAVELLING GAME AT THE FIFTH GRADE OF ELEMENTARY SCHOOL 20 CIMPU. Other thesis, Institut Agama Islam Negeri Palopo.

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Abstract

ABSTRACT
Misra Syam, 2013. “Teaching Vocabulary by Using Shop Travelling Game at the
Fifth Grade of Elementary School of 20 Cimpu”. A Thesis of English
Studies Program of Tarbiyah Department at State College for Islamic
Studies (STAIN) of Palopo. Under Consultants (1) Dr. Masruddin,
M.Hum, (2) Syamsudarni, S.Pd.I., M.Pd.
Key words : Teaching, Vocabulary, Shop Travelling game.
This thesis focused on teaching vocabulary by using shop travelling game
at the fifth grade of elementary school of 20 Cimpu. The problem statements were
“How was the appropriate way in using shop travelling game to improve the
students’ vocabulary in learning English at the fifth grade students of elementary
school of 20 CIMPU? And “How was the students’ participation in learning
English process through shop travelling game at the fifth grade students of
elementary school of 20 CIMPU?”
This research used a Classroom Action Research. The target populations
of the research were 20 students of the fifth grade students. The procedure of the
research used two cycles, they were cycle I and cycle II, it was done to find out
the appropriate way in teaching vocabulary by using shop travelling game, and to
find out the students’ participations in learning process since the learning process
was running. Then the researcher analyzed their score by using simple percentage
to know the students’ mean score in each cycle.
The result of analysis revealed that using shop travelling game could
improve the students’ vocabularies. It was proved by the students’ score in each
cycle. Their mean score in cycle I only 71.5 and in cycle II the students’ score
increased to be 93.50. the students’ activeness in cycle I got 90% , in the cycle II,
the students activeness rised up to 100%, 60% categorized as active and 40%
categorized as very active. It meant that using shop travelling game could improve
the students’ vocabulary result and the students’ activeness in learning English
vocabulary.

Item Type: Thesis (Other)
Subjects: 400 Ilmu Bahasa, Kebahasaan > 420 Bahasa Inggris
Divisions: Fakultas Tarbiyah dan Ilmu Keguruan > Program Studi S-1 Pendidikan Bahasa Inggris
Depositing User: Atik Rahman Atif, S.Sos
Date Deposited: 23 Jun 2023 01:54
Last Modified: 23 Jun 2023 01:54
URI: http://repository.iainpalopo.ac.id/id/eprint/6837

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