Syam, Misra (2013) TEACHING VOCABULARY BY USING SHOP TRAVELLING GAME AT THE FIFTH GRADE OF ELEMENTARY SCHOOL 20 CIMPU. Other thesis, Institut Agama Islam Negeri Palopo.
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Abstract
ABSTRACT 
Misra Syam, 2013. “Teaching Vocabulary by Using Shop Travelling Game at the 
Fifth Grade of Elementary School of 20 Cimpu”. A Thesis of English 
Studies Program of Tarbiyah Department at State College for Islamic 
Studies (STAIN) of Palopo. Under Consultants (1) Dr. Masruddin, 
M.Hum, (2) Syamsudarni, S.Pd.I., M.Pd. 
Key words : Teaching, Vocabulary, Shop Travelling game. 
This thesis focused on teaching vocabulary by using shop travelling game 
at the fifth grade of elementary school of 20 Cimpu. The problem statements were 
“How was the appropriate way in using shop travelling game to improve the 
students’ vocabulary in learning English at the fifth grade students of elementary 
school of 20 CIMPU? And “How was the students’ participation in learning 
English process through shop travelling game at the fifth grade students of 
elementary school of 20 CIMPU?” 
 This research used a Classroom Action Research. The target populations 
of the research were 20 students of the fifth grade students. The procedure of the 
research used two cycles, they were cycle I and cycle II, it was done to find out 
the appropriate way in teaching vocabulary by using shop travelling game, and to 
find out the students’ participations in learning process since the learning process 
was running. Then the researcher analyzed their score by using simple percentage 
to know the students’ mean score in each cycle. 
 The result of analysis revealed that using shop travelling game could 
improve the students’ vocabularies. It was proved by the students’ score in each 
cycle. Their mean score in cycle I only 71.5 and in cycle II the students’ score 
increased to be 93.50. the students’ activeness in cycle I got 90% , in the cycle II, 
the students activeness rised up to 100%, 60% categorized as active and 40% 
categorized as very active. It meant that using shop travelling game could improve 
the students’ vocabulary result and the students’ activeness in learning English 
vocabulary.
| Item Type: | Thesis (Other) | 
|---|---|
| Subjects: | 400 Ilmu Bahasa, Kebahasaan > 420 Bahasa Inggris | 
| Divisions: | Fakultas Tarbiyah dan Ilmu Keguruan > Program Studi S-1 Pendidikan Bahasa Inggris | 
| Depositing User: | Atik Rahman Atif, S.Sos | 
| Date Deposited: | 23 Jun 2023 01:54 | 
| Last Modified: | 23 Jun 2023 01:54 | 
| URI: | http://repository.iainpalopo.ac.id/id/eprint/6837 | 
