PENGEMBANGAN MEDIA PEMBELAJARAN PUZZLE BERBASIS MAKE A MATCH PADA MATA PELAJARAN PENDIDIKAN AGAMA ISLAM MATERI LIMA ASMA’UL HUSNA DAN ARTINYA DI KELAS IV SDN 25 SABBAMPARU KOTA PALOPO

NASIR, SEPTIAN (2024) PENGEMBANGAN MEDIA PEMBELAJARAN PUZZLE BERBASIS MAKE A MATCH PADA MATA PELAJARAN PENDIDIKAN AGAMA ISLAM MATERI LIMA ASMA’UL HUSNA DAN ARTINYA DI KELAS IV SDN 25 SABBAMPARU KOTA PALOPO. Other thesis, Institut Agama Islam Negeri Palopo.

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Abstract

ABSTRAK
Septian Nasir, 2024 “Pengembangan Media PembelajaranPuzzle BerbasisMake
a Match pada Mata Pelajaran Pendidikan Agama Islam Materi Lima
Asma‟ul Husna dan Artinya di Kelas IV SDN 25 Sabbamparu Kota
Palopo”.
Skripsi
Program Studi Pendidikan Agama Islam,
FakultasTarbiyah dan IlmuKeguruan,Institut Agama Islam Negeri (IAIN)
Palopo
Tujuan penelitian adalah untuk mengetahui analisis kebutuhan peserta
didik, rancangan, pengembangan, kepraktisan dan efektivitas media pembelajaran
puzzle berbasis make a match pada Pelajaran Pendidikan agama Islam materi lima
asma‟ul husna dan artinya di kelas IV SDN 25 Sabbamparu Kota Palopo.
Penelitian ini menggunakan jenis penelitian R&D (Research and
Development) dengan model pengembangan ADDIE (Analysis, Design,
Development, Implementation, Evaluation). Lokasi penelitian dilakukan di SDN
25 Sabbamparu dengan waktu penelitian dilakukan pada bulan Mei sampai Juni
tahun 2024. Subyek dalam penelitian ini adalah peserta didik dan pendidik/guru
mata Pelajaran Pendidikan agama Islam kelas IV SDN 25 Sabbamparu tahun
ajaran 2023/2024. Teknik pengumpulan data dalam penelitian ini adalah
observasi, wawancara dan angket. Adapun teknik analisis data yang digunakan
adalah analisis deskriptif kualitatif dan deskriptif kuantitatif.
Hasil penelitian ini telah melalui tahap analisis kebutuhan,
rancangan/desain serta proses pengembangan yang menunjukkan bahwa media
pembelajaran puzzle berbasis make a match dinyatakan layak berdasarkan
penilaian oleh para ahli validator dengan perolehan persentase 69,2% oleh ahli
media, 97,9% oleh ahli materi dan 75% oleh ahli Bahasa. Adapun kriteria praktis
berdasarkan hasil respons pendidik/guru diperoleh rata-rata 96,6% dengan
kategori sangat praktis dan persentase respons peserta didik diperoleh rata-rata
82,9% dengan kategori sangat praktis.
Kata Kunci : Media pembelajaran Puzzle Berbasis Make a Match
xvi
ABSTRAK
Septian Nasir, 2024 "Development of Make a Match-Based Puzzle Learning
Media in Islamic Religious Education Subjects Five Asma'ul Husna
Materials and Their Meanings in Grade IV SDN 25 Sabbamparu Palopo
City". Thesis of Islamic Religious Education Study Program, Faculty of
Tarbiyah and Teacher Training, State Islamic Institute (IAIN) Palopo
The purpose of the study is to find out the analysis of student needs, design,
development,
practicality
and
effectiveness
of make
a
match
based puzzle learning media in Islamic religious education lessons on the five
asma'ul husna material and its meaning in grade IV SDN 25 Sabbamparu Palopo
City.
This study uses a type of R&D (Research and Development) research
with the ADDIE (Analysis, Design, Development, Implementation, Evaluation)
development model. The location of the research was carried out at SDN 25
Sabbamparu with the research time being carried out from May to June 2024. The
subjects in this study are students and educators/teachers of Islamic religious
education in grade IV SDN 25 Sabbamparu for the 2023/2024 school year. The
data collection techniques in this study are observation, interviews and
questionnaires. The data analysis techniques used are qualitative descriptive
analysis and quantitative descriptive analysis.
The results of this study have gone through the stage of needs analysis,
design/design and development process which shows that the make a match
based puzzle learning media is declared feasible based on the assessment by
validator experts with a percentage of 69.2% by media experts, 97.9% by material
experts and 75% by linguists. The practical criteria based on the results of the
responses of educators/teachers were obtained on average 96.6% with the very
practical category and the percentage of student responses was obtained on
average 82.9% with the very practical category.
Keywords: Make a Match-Based Puzzle Learning Media

Item Type: Thesis (Other)
Subjects: 200 Agama > 297.77 Pendidikan Agama Islam, Sekolah Islam
Divisions: Program Pascasarjana > Program Studi S-2 Pendidikan Agama Islam
Depositing User: S.Ag Ilda Azizah
Date Deposited: 05 Aug 2024 01:10
Last Modified: 05 Aug 2024 01:10
URI: http://repository.iainpalopo.ac.id/id/eprint/9250

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