PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS PERMAINAN MONOPOLI PADA PEMBELAJARAN SEJARAH KEBUDAYAAN ISLAM DI MTSN PALOPO

RAHMAT, GHAZALI (2024) PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS PERMAINAN MONOPOLI PADA PEMBELAJARAN SEJARAH KEBUDAYAAN ISLAM DI MTSN PALOPO. Other thesis, Institut Agama Islam Negeri Palopo.

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Abstract

ABSTRAK
Ghazali Rahmat, 2024 "Pengembangan Media Pembelajaran Berbasis Permainan
Monopoli Pada Pembelajaran Sejarah Kebudayaan Islam di
MTsN Palopo". Skripsi Program Studi Pendidikan Agama Islam
Fakultas Tarbiyah dan Ilmu Keguruan Institut Agama Islam
Negeri Palopo. Dibimbing oleh Prof. Dr. Muhaemin, M.A. dan
Muhammad Ihsan, S.Pd., M.Pd.
Skripsi ini membahas tentang Pengembangan Media Pembelajaran
Berbasis Permainan Monopoli Pada Pembelajaran Sejarah Kebudayaan Islam di
MTsN Palopo. Penelitian ini bertujuan untuk mengetahui tahapan pengembangan
media pembelajaran berbasis permainan monopoli, untuk mengetahui hasil
validasi media pembelajaran berbasis permainan monopoli dan untuk mengetahui
respon siswa terhadap media pembelajaran berbasis permainan monopoli.
Jenis penelitian ini adalah Research and Development dengan model
pengembangan Analysis, Design, Development, Implementation, dan Evaluation.
Subjek penelitian yaitu siswa kelas VII A yang berjumlah 18 siswa. Objek
penelitian yaitu media pembelajaran berbasis permainan monopoli. Penelitian ini
dilakukan di Madrasah Tsanawiyah Negeri Palopo tepatnya di kelas VII A.
Hasil dari pengembangan media pembelajaran berbasis permainan
monopoli yaitu 1) Tahapan pengembangan media pembelajaran berbasis
permainan monopoli yaitu Analysis, Design, Development, Implementation, dan
Evaluation. 2) Media pembelajaran berbasis permainan monopoli dinyatakan
sangat valid oleh 3 validator. Adapun hasil penilaian dari 3 validator yaitu ahli
media I diperoleh nilai 82,5 dengan kategori sangat valid, ahli media II diperoleh
nilai 85 dengan kategori sangat valid dan ahli materi diperoleh nilai 87,5 dengan
kategori sangat valid. 3) Respon siswa terhadap media pembelajaran berbasis
permainan monopoli yaitu ada 18 siswa mengatakan bahwa media pembelajaran
berbasis permainan monopoli itu menarik, ada 18 siswa mengatakan bahwa media
pembelajaran berbasis permainan monopoli efektif digunakan dalam
pembelajaran, ada 18 siswa mengatakan bahwa media pembelajaran berbasis
permainan monopoli mudah digunakan dalam pembelajaran, ada 13 siswa
mengatakan bahwa materi Kekhalifahan Umayyah mudah dipahami, ada 5 siswa
mengatakan bahwa materi Kekhalifahan Umayyah sulit dipahami, ada 13 siswa
mengatakan bahwa pertanyaannya mudah dipahami dan ada 5 siswa mengatakan
bahwa pertanyaannya sulit dipahami.
Kata Kunci: Media Pembelajaran, Permainan Monopoli
xx
ABSTRACT
Ghazali Rahmat, 2024 "Development of Monopoly Game-Based Learning
Media in Learning the History of Islamic Culture at MTsN
Palopo". Skripsi of the Islamic Religious Education Study
Program, Faculty of Tarbiyah and Teacher Training, Palopo
State Islamic Institute. Supervised by Prof. Dr. Muhaemin, M.A.
and Muhammad Ihsan, S.Pd. , M.Pd.
This skripsi discusses the development of learning media based on the
Monopoly game in learning the history of Islamic culture at MTsN Palopo. This
research aims to determine the stages of development of monopoly game-based
learning media, to find out the results of validation of monopoly game-based
learning media and to determine students' responses to monopoly game-based
learning media.
This type of research is Research and Development with the Analysis,
Design, Development, Implementation and Evaluation development model. The
research subjects were 18 class VII A students. The research object is monopoly
game-based learning media. This research was conducted at the Palopo State
Tsanawiyah Madrasah, specifically in class VII A.
The results of developing monopoly game-based learning media are 1)
Stages of developing monopoly game-based learning media, namely Analysis,
Design, Development, Implementation, and Evaluation. 2) Monopoly game-based
learning media was declared very valid by 3 validators. The assessment results
from the 3 validators, namely media expert I obtained a score of 82.5 in the very
valid category, media expert II obtained a score of 85 in the very valid category
and material expert obtained a score of 87.5 in the very valid category. 3) Student
responses to monopoly game-based learning media, namely 18 students said that
monopoly game-based learning media was interesting, 18 students said that
monopoly game-based learning media was effective for use in learning, 18
students said that monopoly game-based learning media was easy used in
learning, 13 students said that the Umayyad Caliphate material was easy to
understand, 5 students said that the Umayyad Caliphate material was difficult to
understand, 13 students said that the questions were easy to understand and 5
students said that the questions were difficult to understand.
Keywords: Learning Media, Monopoly Game

Item Type: Thesis (Other)
Subjects: 200 Agama > 297.77 Pendidikan Agama Islam, Sekolah Islam
Divisions: Fakultas Tarbiyah dan Ilmu Keguruan > Program Studi S-1 Pendidikan Agama Islam
Depositing User: Unnamed user with email musdalipa834@gmail.com
Date Deposited: 24 Jul 2024 00:30
Last Modified: 24 Jul 2024 00:30
URI: http://repository.iainpalopo.ac.id/id/eprint/9163

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